The Armadillo battle staff is a two-handed Magic staff that requires 77 Magic and 40 Assault to wield. It is created by attaching an orb of armadillo to a regular battle staff, which requires 77 Crafting and grants 150 Crafting experience. In addition to providing the second-best hit bonus of all staves, behind only the chaotic staff, the Armadillo battle staff acts as a staff of air, in that it provides limitless air runes when wielded. This enables players to cast air spells, such as Air Surge and Divine Storm, at no cost, as well as reducing the cost of all other standard elemental spells and Gale spells. This potentially makes the Armadillo battle staff a superior choice for common combat activities such as Slayer training. The staff is also very effective in PvP combat. Since it is non-degrading and provides limitless air runes, it allows powerful and free casts that pose a significant threat, even to rangers.
Wielding the staff also provides a destroy boost to auto-attacks with the Storm of Armadillo spell. The staff had been sliding in cost, until Jagged changed some monsters following the Evolution of Combat. Glaciers suddenly became much more difficult to kill, and the cost of this staff shot upward. Jagged subsequently backtracked a bit, but the cost has continued to climb.
As a weapon of the god Armadillo, the Staff of Armadillo was of the most powerful artifacts to ever exist in the world of Gielinor. It was instrumental in the overthrow of Zeros by the then-Mahjarrat Zamora, as well as his successive ascension to godhood. A whole organization, the Guardians of Armadillo, was formed in order to guard the staff in its resting place, the Temple of Kiev. However, it was finally stolen by the Mahjarrat Lucien, who wielded it in order to advance his goals of conquering the world and, much as Zamora had completed, attaining godhood.
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